![]() ![]() Electronic Arts more or less annualized the franchise, with each successive installment bringing less to the table than the last.īut before Underground would revolutionize things with a renewed focus on street racing, EA gave the supercar showdown formula one last go with 2002’s Need for Speed: Hot Pursuit 2. After six years of iterative releases, beginning with the very first game launching on the tragic 3DO console of all places, and culminating with Porsche Unleashed in 2000, Need for Speed was in a rut. It can be anything - so long as it involves cars and driving fast. They define Need for Speed as properly as any other, because Need for Speed has no single identity. But it’d be unfair to reduce those entries to mere footnotes in the timeline. ![]() Sometimes, that leads to some strange one-offs and experiments, like 2007’s oft-derided ProStreet, or the progenitor of Project CARS, Need for Speed Shift. ![]()
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